Concept artist/Storyboarder

Art
Job Type
Full Time

Job Description

Lanterns is an independent studio based in Tunis, Tunisia, with a passion for creating compelling stories. We are currently looking for concept artists to help us bring our projects to life.

The daily life of a Concept Artist at Lanterns:

  • Sketch, draw, and design art concepts to bring the vision of the director to life;
  • Create environments, characters, objects, and atmospheres to define the visual style of the comics;
  • Produce storyboards to plan out the flow of the comic, including key scenes, camera angles, and character poses;
  • Break down scripts into visual elements, ensuring clear storytelling through illustrations;
  • Collaborate with writers and the team to balance the visual narrative and dialogue;
  • Proficiency in using digital drawing tools like Clip Studio Paint, Adobe Photoshop, or other software commonly used in comics production (e.g., Procreate, Krita);
  • Develop rough sketches and refine them into polished artwork for final production;
  • Make necessary changes to ensure the work aligns with the artistic vision;
  • Carry out all other related tasks involved in comic production.

IMPORTANT: Any application should include the candidate's portfolio (either by link in CV or via email) to be considered. Please send it to: recruitment@lanterns-studios.com

Ready for the adventure? Join our passionate team, all driven by the desire to design and create captivating stories.

Job skills

What it takes to make it:

  • Strong drawing and illustration skills, with a solid portfolio demonstrating concept art proficiency;
  • Experience in creating character designs, environments, and objects;
  • Knowledge of anatomy, architectural elements, and mechanical design;
  • Strong understanding of image composition and storytelling through visuals;
  • Ability to adapt styles and work within the artistic direction of the project.
  • Keen observation and research skills to inform and enhance your artwork;
  • Familiarity with 3D software for reference or integration;
  • Ability to communicate ideas visually and verbally within a team;
  • Comfortable working in an iterative process, with an openness to feedback and revisions.