Job Description
Lanterns is an independent video game studio based in Tunis, Tunisia. Focusing mainly on narrative video games. At Lanterns, we exist to deliver compelling and responsible gameplay experience and stories to the world.
A 3D Animator/Character artist creates, fixes and edits 3D animations needed to be integrated in the company products/video games.
The daily life of a 3D Animator at Lanterns:
- Create animations from scratch and according to references.
- Testing your animations—over and over—and validating your designs.
- Polishing animations.
- Ensure high quality data capture/data quality assurance during mocap sessions.
- Track and retarget motion capture data.
- Make any necessary changes to ensure that the work is in keeping with the artistic vision.
- Collaborate with the different teams to ensure the correct integration of the animation's assets according to the director's vision.
- Carry out all other related tasks. Additional responsibilities may be assigned as needed.
Ready for the adventure? Join our passionate and epic team, all driven by the desire to design and develop the best games and products.
Job skills
What it takes to make it:
- Strong knowledge of Maya: layers, time/trax editor, keyframing, etc.
- Strong portfolio showing 3D animations skills and demonstrating a high level of artistic creativity.
- Storytelling skills and strong ability to animate characters.
- Strong time management skills.
- Excellent communication skills (spoken and written).
- Self-motivated and agile.
Good to have:
- Familiarity with UE4.
- Good organizational skills.
- Experience with Motion Capture hardware, motion capture pipelines, and current related technologies is a huge plus.
- Considerable understanding of video games and broad video game culture.