3D artist

Art
Job Type
Full Time

Job Description

IMPORTANT: Any application should include candidate portfolio link or file to be considered.

Lanterns is an independent video game studio based in Tunis, Tunisia. Focusing mainly on narrative video games. At Lanterns, we exist to deliver compelling and responsible gameplay experience and stories to the world.

A 3D artist develops the 3D elements/models and vfx that will be integrated in the company products/video games.

The daily life of a 3D Artist at Lanterns:

  • Create realistic 3D models and textures including architecture, organic objects and props in accordance with the artistic direction, production deadlines and technical specifications.
  • Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline.
  • Verify the quality of objects in the game and make improvements where necessary to fit technical constraints and artistic direction.
  • Make any necessary changes to ensure that the work is in keeping with the artistic vision.
  • Integrate 3D models and props in the game engine.
  • Carry out all other related tasks.

Ready for the adventure? Join our passionate and epic team, all driven by the desire to design and develop the best games and products.

Job skills

What it takes to make it:

  • Expert knowledge of 3DSMax.
  • Expert knowledge of Photoshop.
  • Expert knowledge of ZBrush and Substance Painter.
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.
  • Strong high & low resolution modeling and texturing skills.
  • Familiarity with UE4
  • Good understanding of architecture.


Good to have:

  • Good organizational skills.
  • Strong time management skills.
  • Excellent communication skills (spoken and written).
  • Considerable understanding of video games and broad video game culture.
  • Self-motivated and agile.